Inspiration

The concept of GiveAway came from the lack of basic rights and needs some people are going through (nowadays more than ever). The problem with donations is that we don't always know who/where to go to when it comes to donating to charity, and even when we do know some, it may not be suitable for the objects we want to send.

What it does

Based on idle-game upgrading system, upon doing a donation, the donator gets coins that they can use to either spin a roulette with prizes or upgrade their donations (to special donations, where they can donate the money and ask us to buy items for the charity, instead of donating the items themselves), or even get the chance of us duplicating their special donation.

How we built it

The app was programmed in Dart, using Flutter.

Challenges we ran into

The application of the ideas into the Dart language, with which we had only worked with in one project with a lot of constraints that didn't allow us to fully explore it.

Accomplishments that we're proud of

The creativity of the app and the application of the upgrade-based idle game structure to a real life issue.

What we learned

Acquired more project development and management skills, as well as product design and presentation, programming and organisation.

What's next for GiveAway

The inclusion of further functionalities, some of them already thought out (like the saving up of vouchers, the adding of raffles or giveaways - hence the name), and some others that might come from feedback left by its users

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