In today's global economy it's easier than ever to have the food we want, whenever we want it. Take these berries for example, they taste great... but do we know where they're from? I don't. And that's an issue, we don't know the environmental impact of these berries, nor if they're a local product or not.

That's where GISt comes in, to let us get the GISt of where our food comes from.

What it does

GISt allows you to gather more information about your preferred produce through a fun, colorful, and interactive AR experience. This allows consumers to better understand the health and environmental impact of their purchases.

How we built it

GISt is powered by the Vuforia API via Unity3D. To design the program, our UX/UI researcher drafted multiple prototypes and created user stories in Axure RP 8. These were built in Unity3D with C#. Maps, GIS data, and farm data is pulled via the OSIsoft API, JavaScript, JSON, and MapBox.

Challenges we ran into

There were multiple complications with Android SDK integration and Java JDK errors that prevented an Android build from functioning. However, the team was still able to push through and get a working, better-than-minimum-viable-product prototype to demonstrate the key mechanics and functions GISt has to offer.

Accomplishments that we're proud of

Implementing a quick AR environment, supported by a well-reasoned and intuitive User eXperience was a new challenge for us, and it definitely pushed us to innovate and think critically on how people use applications such as ours.

What we learned

Interacting with the OSIsoft, MapBox, and Vuforia APIs helped us expand ourselves on very diversified aspects of computer science and cognitive science.

What's next for GISt

We aim to get a functioning mobile port of GISt to make the product even more versatile. We also hope to research this area in an entrepreneurial sense to see if companies are interested in such farm-to-table innovations.

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