Inspiration
The concept of "mental health" is not significant in our world today. Our inspiration germinated due to the lack of awareness on the same. When all of us were stuck at home owing to the global pandemic, we realized how difficult it is to be away from our close ones. The fact that people could be facing a similar situation got us thinking. Implementing gamification into mental health would be a unique and effective mode of spreading awareness among people of all age groups. As ardent Pokémon fans, we envisioned this project bearing the popular Pokémon titles in mind. Being a massive hit among children and adults alike, a Pokémon themed gamification model will enable the players to be “The Very Best” version of themselves.
What it does
An interactive role playing tool which equips the player with accurate information and insights on mental wellness. The user can explore various regions given in a map where each region deals with a different issue. Each region offers experiences of other people who have gone through the same. The objective is to give the user a platform to share, relate, empathize and learn from other people's experiences. The integration of gamification through levelling up and the gym battle (boss battle) feature rekindles the player's desire to learn.
How we built it
The website is a mixture of simple HTML, CSS. The chat app was built using simple sockets using NPM libraries in Node JS.
Challenges we ran into
Since it is very sensitive topic, creating a game which caters to the required needs was a big challenge. Embedding gamification into this was difficult.
Accomplishments that we're proud of
Working as a team to deal with a legitimate issue will always be our biggest accomplishment. We are also proud of developing this by drawing inspiration from a game which is very personal to us and levelling up society in the process.
What we learned
Researching about the issue, gave us a clear picture of just how common mental health issues really are among all age groups in the world today. In the process, we also learnt how to respond to similar issues and be a listening ear or a shoulder to lean on for our peers.
What's next for Liira
- Work and perform research with psychiatrists to make the game really come alive with accurate information and benefit the player immensely.
- Work with professionals to develop a fully working game.
- Pitch the fully working model to various organizations (school, colleges, and workplaces).
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