Goal of "Gimmie! Gimmie!" is to accumulate money for savings while meeting current needs and wants which are randomly assigned by the app. Youth receive a weekly allowance based upon the age entered at the start screen. During the one-month scenario (divided into four weeks), random events will occur that will increase or decrease savings and happiness values. At the end of each round, youth can bank their remaining allowance or keep it for future needs/wants. Once money is banked it cannot be accessed. If youth does not have money pay for random event expenses, youth will lose happiness points. Savings will be added up within a "growing" piggy bank. The game ends after four one-week rounds. Successful youth have saved 1/3 of their allowance and accumulated a corresponding value in happiness points.
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