Inspiration

I was inspired to create this project after seeing a 3D hologram cube. I believed that this innovative way of visualizing ourselves could serve as a gateway for users, consumers, and creators to enter the metaverse. With smartphones equipped with lidar sensors or using photogrammetry, it's easier than ever to create 3D representations of ourselves for digital environments. However, we still live in the real world, and it's essential to acknowledge the distinction between it and the metaverse. ".gifygram" enables individuals to capture videos or images, create small, digital, 3D iterations of the subject, and then display them using the .gify-Cube or, for larger displays, the .gify-Glass (LED hologram fan-based display).

What it does

This platform creates an environment where users are encouraged to create content and collect content from other creators (celebrities, athletes, artists, musicians, etc.). While these individuals are already creating content, it's primarily designed for platforms with the most users (Instagram, YouTube, TikTok, Twitch, etc.). By using the hologram display, creators and users are encouraged to produce content with three dimensions in mind. The content library will include content that can be shot with a camera, animated, fully 3D rendered, or a flat image. This will depend on the creators' capture capabilities and the availability of AI-based tools that render 2D camera captures into a 3D environment.

How we built it

Content is captured using a phone, camera, or 3D scanner, uploaded to the .gifygram environment, and then rendered or scaled to the desired detail or dimensions. Finally, the content is displayed on the .gifycube or .gifyfan hologram display.

Challenges we ran into

The key challenge right now is ease of use of the platform for creating .gif's and then for making them attention grabbing enough to keep people watching.

Accomplishments that we're proud of

I'm proud to have created content, uploaded a .gif of myself, and developed a plan to make this technology more accessible to others who want to manifest themselves in the metaverse and monetize their creations.

What we learned

I've learned how to take a large concept and transform it into a format that is entertaining, accessible, and empowering. Now, I want to engage and enrich others through their own efforts. Next I need to Build out the platform for content uploads. Onboard influencers (I have a strong network of social media influencers interested in engaging with the platform). Create the equity/monetization structure to incentivize individuals and creators to participate and be rewarded for their image and likeness on the platform and displayed on the .gifycube/.gifyfan.

Built With

Share this project:

Updates