Inspiration
Pac-Man and Bomberman, if they were stitched together and FPS VR games.
What it does
Your character is a funny wheeled robot. But ghosts are never far away and their maleficent laugh will remind you to hide!
○ Dynamic environment and A.I: Walls are entirely breakable! That means ghosts can analyze changes to their environment and chase you even through a fresh broken wall. You're lucky, they are many bonuses around you!
○ Customizable game: Graphic quality, screen resolution, body and head rotation, controls for your gamepad controller, mouse or keyboard, A.I. difficulty level and global game speed!
○ Bonuses: 3 attack bonuses: - Proximity bomb: When planted and activated, it will detect all proximity movements (player included!) and explode. - Fireball: One of the most efficient! Look at your target carefully and fire it. - Wall breaker: Plant it on a wall and hide yourself before it explodes. It lets a pretty big hole.
3 defense bonuses: - Invulnerability: No worries, you are invulnerable! You run faster and make Ghosts explode at your contact. - Ultra Speed: Scared to be caught by a Ghost? Not anymore, you run like a rocket. - Invisibility: Who said Harry Potter? Put your cape on and use bonuses without any Ghosts notice it.
How I built it
With Unity and the Probuilder asset.
Challenges I ran into
Make a VR level editor with the possibility to play the created map in real-time.
Accomplishments that I'm proud of
Ghosts A.I., Level Editor and all the programming behind the game.
Steam Page
Built With
- c#
- javascript
- probuilder
- unity

Log in or sign up for Devpost to join the conversation.