Inspiration

I am currently taking an honors class exploring possible missions to Mars. I decided to create a simulation to train astronauts and civilians about what it would be like to live and navigate in 0-gravity.

What it does

Players use the Myo armband to push off walls and navigate around the spaceship. They look around using an Oculus headset; accordingly, the arm and head movements are handled independently for increased realism.

How we built it

We built the spaceship and model in Inventor, we coded the physics in C# using visual studio, and we compiled the environment in Unity.

Challenges we ran into

Broken laptops, complicated multi-variable physics, spotty wifi, oculus connectivity, integrating Myo band with unity, and not having motion sickness while playing

Accomplishments that we're proud of

Creating a accurate and realistic physics system in 0 gravity that is fun.

What we learned

The capabilities of a team-centered, focused intuition. Also, we strengthened our programming skills and Unity development capabilities.

What's next for GG 0G

We will continue to improve our simulation, especially our hand interaction. We will investigate the possibility of adding two handed movement in our simulation; additionally, we will explore using Oculus touch controllers for hand movement.

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