Gevurah is a VR world where machines create cities. The player is given a robot fleet that they can use to help them investigate the cities. Inside the cities, texts are buried about machine consciousness and human collective consciousness rendered as data.

The player/user (1.) gets an experience of what it is like to inhabit a new machine ecology, (2.) gets an experience of what it is like to hunt through that machine ecology with a cyborg body, and (3.) gets to read/encounter texts that speak to this new world.

In a way, this VR experience allows one to viscerally and physically interact with these concepts. It is a rendering of philosophy on the level of the body. It is a kind of imprinting and imagining, but again with the body.

I think that VR is an exceptional medium in this regard allowing one to inhabit these concepts and have them work upon the user at many many different levels. I’ve tried to give the user a memorable experience of these concepts; I’ve also tried to use these texts as kind of “philosophical jumping off points” that the user can use to ponder the experience they just have.

I strongly believe that in the medium term future, 100-300 years, new machine ecologies will emerge, and humans will be able to morphologically and cognitive alter themselves in radical ways; this simulation allows for a kind of virtual taste of what that may be like (long before it happens); so, we can think about it before it happens.

Built With

  • babylonjs
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