posted an update

How we built it We first brainstormed our possible problems and solutions via zoom. We create some rough sketches of the app and built a prototype on Figma, using iOS 13 and Material Design 2.0 UI kits.

Challenges we ran into We were all very new to using Figma, and ran into all sorts of problems - from getting UI Kits to setting constraints.

Accomplishments that we're proud of We were really proud of our synthesis of ideas! Everyone contributed their insights during the discussions and we were able to fuse together our final solution from many, many small ideas.

Our team also consisted of one member working in the US, while three members worked from China. We were very proud of our team synergy across time zones, as well as the idea that "someone always had their hands on this project throughout the past 48 hours"

What we learned All of us learned to use Figma, as well as storytelling as a designer from a character's perspective. We found the storytelling workshop to be extremely helpful and will be especially useful towards pitching future projects.

What's next for GetUp! Depending on everyone's schedule, we would love to polish up on some of GetUp!'s functions, and even possibly beginning to code an implementation of this app!

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