Inspiration

There wasn't any inspiration, we just wanted to have fun and make a game Team of 3 - Josh Dawes, Arjun Mistry, Hugh Williams

How it works

The game starts you at an entrance, with the aim to collect keycards to safetly exit the maze at the exit point. The player can collect battery packs which they can use to later buy perks.

Challenges I ran into

This was originally going to be a multiplayer game, where each player explores the map, gets their keycard then progresses to the next stage, however, due to having to keep track of movable objects we were unable to complete this task.

Accomplishments that I'm proud of

Random map generation and World Map/ Fog of War system.

What I learned

What's next for Get Out Of Here

Multiplayer ;)

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