Inspiration
What it does
How we built it
The program is built as a one file, python code program, built to work with the Pygame 2D game framework. The entire program spans ~2k lines of code, and has multiple different subsections for each minigame, scene, and section (for lack of better wording) within the game.
Challenges we ran into
The topic itself was a large challenge. Mental health is extremely difficult to address, as the topic can only be addressed in so many ways, which most of all have been taken. Because of this, we chose to gamify spreading awareness to the general public, allowing us to reach the most people while also impacting the general public in a meaningful way. Another challenge we ran into early on in the development of the game was the actual implementation. Using the Unity framework to make our game was our original plan, but actually getting it to work on all of our computers didn't actually end up working. Because of this, we ended up spending nearly an hour and a half of our precious time getting something that wasn't going to work to function. Therefore, we had to switch frameworks to something else. We ended up picking Pygame since it was the one our group had the highest chance of working with, since we all had experience working with Python, the actual language used for Pygame. However, Pygame itself was something half of our group wasn't very familiar with, so we had to split into two groups in order to actually all work on the project at the same time. Lastly, a recent challenge we faced was working with pushing to Github repositories to actually work on the project together. We tried getting that to work for a bit, but maybe our luck was off today, so we ended up having to liveshare, when that proved to be ineffective, we ended up sending the full file of code back and forth after pushes. Overall, we were met with a plethora of challenges in today's competition.
Log in or sign up for Devpost to join the conversation.