Inspiration
I was interested in using genetics to improve level design
What it does
It builds a population of dungeons using PCG and then using successive iterations on a genetic algorithm to improve the dungeons.
How I built it
Just in java initially then transferred to processing later when I wanted to display the dungeon.
Challenges I ran into
I was rusty with Java and have not written a Genetic Algorithms
Accomplishments that I'm proud of
I got something working on my own
What I learned
How to implement Genetic Algorithms
What's next for Genetic Dungeon
More intelligent dungeon evaluation and more interesting features.

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