Inspiration

I was interested in using genetics to improve level design

What it does

It builds a population of dungeons using PCG and then using successive iterations on a genetic algorithm to improve the dungeons.

How I built it

Just in java initially then transferred to processing later when I wanted to display the dungeon.

Challenges I ran into

I was rusty with Java and have not written a Genetic Algorithms

Accomplishments that I'm proud of

I got something working on my own

What I learned

How to implement Genetic Algorithms

What's next for Genetic Dungeon

More intelligent dungeon evaluation and more interesting features.

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