Inspiration

I love play roguelikes

What it does

It loops through 4 unique scene until you die

How I built it

I used Unity engine and planned out on paper first

Challenges I ran into

Simple mistakes such as forgetting to cast integers to floats and bad coding practice.

Accomplishments that I'm proud of

I managed to complete my first game project

What I learned

More planning is always helpful. It is hard to follow the SOLID design principles on a time limit.

What's next for GenericRogueLike

Maybe better graphics by someone other me.

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