Inspiration
I love play roguelikes
What it does
It loops through 4 unique scene until you die
How I built it
I used Unity engine and planned out on paper first
Challenges I ran into
Simple mistakes such as forgetting to cast integers to floats and bad coding practice.
Accomplishments that I'm proud of
I managed to complete my first game project
What I learned
More planning is always helpful. It is hard to follow the SOLID design principles on a time limit.
What's next for GenericRogueLike
Maybe better graphics by someone other me.
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