Inspiration

As UF students, we all know the pain of finding parking on campus. We wanted to turn this shared struggle into something fun and engaging, creating a game that reflects the chaotic campus parking experience in a cute, playful way.

What it does

GatorSpot Frenzy lets players navigate the crowded UF campus, racing to find parking spots while avoiding obstacles and competing with others. The game combines humor, strategy, and fast-paced gameplay to capture the real-life frustrations of campus parking in a fun environment.

How we built it

We built the game in Unity, using C# for game mechanics, physics, and player interactions. The art style is colorful and cute to contrast the chaotic gameplay. We collaborated via GitHub, setting up version control and integrating features like audio, parallax, and obstacles.

Challenges we ran into

Setting up version control with Unity and GitHub was tricky at first. Designing the core gameplay logic and balancing the mechanics to feel fun yet challenging also required careful iteration.

Accomplishments that we're proud of

We are proud of the UI/UX components and how smoothly everything flows together. The game feels cohesive and intuitive, making the chaotic campus parking experience fun for players.

What we learned

We improved our Unity and C# skills, gained experience with version control in a game development context, and learned how to design gameplay mechanics that are both engaging and user-friendly.

What's next for GatorSpot Frenzy

We plan to update and diversify the levels, add features like pause functionality and volume control, include game mechanics like power-ups and obstacles, and expand the game into a larger UF-themed experience. The goal is to make this mini-game part of a full game, highlighting different aspects of life as a UF student.

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