Inspiration
Contra, bullet-hell, Undertale, Cuphead
What it does
Player avoids enemy projectiles for as long as possible
How we built it
We used notepad, and javascript/html/css
Challenges we ran into
Using notepad, learning the language, going straight into programming without using any premade software to help us.
Accomplishments that we're proud of
Making the character move without delay, making a jump that followed physics(slow in/slow out), programming projectile formations, figuring out how to program without a game engine, etc.
What we learned
Javascript, html, front end coding, timers, keycodes, etc.
What's next for Gatling Bun (Table 3)
The enemy actually shoots carrots and not green squares, the player can actually win, the player can actually die, a end screen, a main menu, more bosses?

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