Inspiration
I wanted a way of evaluating my Pokemon Go battle algorithms by playing against it
What it does
Not only does this work well for evaluating the strength of the various algorithms by playing against it, but the visualization aspect of this helped me find three seperate bugs in my model, just in the course of development
How we built it
It was made in GameZero.jl in the programming language Julia
Challenges we ran into
I had never developed a game before, so this was all a very new experience to me. Handling user input, asynchronous timing, and animations were all challenging aspects of putting this together.
Accomplishments that we're proud of
Not only did it play full games, but I am somewhat proud (and ashamed) that it also beat me playing randomly
What we learned
What's next for GARComp
- plugging into other existing algorithms such as the Nash solver and Monte Carlo Tree Search
- space above is left open for recording moves in PvPoke-style notation
- space below is left open for selecting pokemon without having to change the code
Built With
- gamezero.jl
- julia
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