Realizing the need of real time multi player game experience on rendering of high end graphics.

How it works

We've incorporated previous technologies, namely Socket IO for data exchange along with JQuery, JavaScript and power of CSS that turned into a Multiplayer Gaming session.

Challenges I ran into

Implementation of Socket IO for transfer rendered Game data. Handling for multiple users.

Accomplishments that I'm proud of

Implemented something which has never been done. Achieved another approach to classic problem.

What I learned

Problems can be easily solved by different perspective. Even if you're not optimal, you may find newer ways to look into solutions.

What's next for Gamions- RealTime Multiplayer Game Stragegy

Extention to 3D rendering, multisession games.

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