Realizing the need of real time multi player game experience on rendering of high end graphics.
How it works
Challenges I ran into
Implementation of Socket IO for transfer rendered Game data. Handling for multiple users.
Accomplishments that I'm proud of
Implemented something which has never been done. Achieved another approach to classic problem.
What I learned
Problems can be easily solved by different perspective. Even if you're not optimal, you may find newer ways to look into solutions.
What's next for Gamions- RealTime Multiplayer Game Stragegy
Extention to 3D rendering, multisession games.