For gamers with a backlog and friends who never agree, GameNight helps you decide what to play by turning saving, rating, and picking games into a swipe, so game night actually starts.
The problem
Every game night starts with "what should we play?" and ends with nobody playing anything. The games you meant to try are scattered across wishlists, browser tabs, and group chats, and your friends own different things.
What GameNight does
- Save games the moment you discover them. Swipe through games; swipe right and it's saved. The card shows the price and whether it's on sale, and one tap deeper you get the trailer and screenshots.
- Organize your backlog. Saved Games (with live sale chips) and My Library. Link Steam and your whole library imports, so you can rate what you've already played in seconds. Filters for genre, play mode, price, and on-sale, with include and exclude chips.
- Complete and rate it. Mark a game played, rate it with controllers, and write a review that shows on your profile.
- Share it. Share any game straight from GameNight. It sends the cover art and a link to the game, and the link opens it in the app (or the App Store if you don't have it yet).
- Make it fun, not a chore. XP and levels, daily streaks, weekly challenges that rotate every Monday, 27 achievements, and friend leaderboards.
- Party Up. Pick friends and GameNight finds the games everyone wants, or that everyone already owns. Pick For Us spins a slot-machine reel and ends the argument.
How it makes money (RevenueCat)
GameNight is free. GameNight Pro (monthly $4.99, annual $29.99) removes ads and adds 1.5x XP, a weekly streak freeze, and a Pro badge. Purchases run through the RevenueCat SDK with a single entitlement, GameNight Pro. Free players see a native ad card in the feed and can opt in to a rewarded video for bonus XP. Pro players never see either.
Traction since launch (as of Sept 29, 2026)
- Released on the App Store September 10, 2026
- 1,424 accounts, 1,393 of them since launch
- 125,524 swipes, 36,748 of them in the last 7 days
- 992 accounts linked Steam, importing 153,163 games
- 307 players active in the last 7 days
- Peak day: 566 signups (Sept 19), after a wave of short videos
Built with
Expo (React Native) and TypeScript, Supabase (Postgres, Auth, Edge Functions, row-level security), RevenueCat, AdMob, IGDB and Steam APIs, Reanimated and Lottie, PostHog, EAS Build and Update.
What's next
Android, and seasonal in-app events.
Built With
- admob
- cloudflare-pages
- eas-update
- edge-functions
- expo-notifications
- expo-router
- expo.io
- gaming
- gesture-handler
- igdb
- in-app-purchases
- ios
- lottie
- postgresql
- posthog
- react-native
- react-native-reanimated
- resend
- revenuecat
- row-level-security
- social
- steam-web-api
- subscriptions
- supabase
- typescript
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