Inspiration

We were inspired by our office utensils. We thought of ideas and ways to turn these boring items into something interesting or fun.

What it does

Gamebreak is a service that turns your boring office objects into game controllers! Users can convert something like a mousepad into a game controller that can interface with a game! Within these games, users can earn coins that can be exchanged for various goodies. In addition, these coins, or tokens, can be used to donate to various charities. This product is directed towards office spaces, which are often uninteresting and boring to most. Gamebreak aims to change that. Website demo

https://drive.google.com/file/d/1QAcAa98L4vOfsJKNJhn89NHg05E6pl16/view?usp=drivesdk

GAMEPLAY DEMO HERE: https://drive.google.com/file/d/1h0INB2c5YqtAxcm3La2BLTlZVG8prxkg/view?usp=sharing

ECHOAR DEMO HERE: https://drive.google.com/file/d/1favTbvI2k02kwpFSePjAWbUuxMRFv2RL/view?usp=sharing

How we built it

We used Node.Js along with HTML5/CSS for the website. For the game, we used Unity which was then converted to WebGL and WebAssembly which allows it to run on the web.

Challenges we ran into

We had a lot of difficulties trying to get Unity to interface with the controller. It took us a lot of troubleshooting, but we were eventually able to figure it out.

Accomplishments that we're proud of

We were proud we could develop a prototype of such a large-scale concept in simply 24 hours. We were also proud of the various hurdles we've overcome individually.

What we learned

We learned more about the tools and languages we used in this project.

What's next for GameBreak

This idea can be easily expanded upon than just simply workspaces. For example, Gamebreak could start to focus on school settings to reach a new audience.

Note: We are very sorry for the inconvenience, but we were unable to combine several parts of our demo into one video. Therefore, the individual demo files for the gameplay, web app, and rewards page are attached as google drive links.

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