Inspiration

we wanted to make something we would all be equally passionate about creating, despite our varying skill levels. sam wrote the fateful message "game. with Story [sic]," and the rest is history. breathing room is also inspired by undertale, you are baba, the rusty lake series, social anxiety disorder, and our experiences as college freshmen.

What it does

play as a college freshman who's been putting off unpacking for...a normal amount of time. hang up posters!! unrepress your emotions!! try your very best to touch grass!!

How we built it

We used python and pygame as the codebase and pixilart to create assets.

Challenges we ran into

we walked five hundred miles to create a dialogue box class (iris), implement the story structure (madi) despite one writer's pickiness about narrative structure (lance), and figure out why parallel lines did not look parallel but were definitely still parallel (sam). and we would walk five hundred more.

Accomplishments that we're proud of

We're immensely proud of how much we've learned, going from zero knowledge on pygame before this weekend to competently handling events, coordinating event loops, and discerning the meanings of blit, rect, and surface.

What we learned

how to use sprites, cursors, game loops, etc

What's next for game with story!

in a perfect world, we'd have time to implement puzzles and minigames instead of having exclusively point-and-click gameplay. we'd also make all the sprites ourselves instead of using stock images. additionally: more story. perhaps even more game as well. we'd also like to put the game in a format where people can play it more easily.

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