Inspiration

COVID has adversely affected many people in several ways. For us, one of the most prominent ways was the loneliness spurred by the apparent lack of things to do and people to do it with.

What it does

Game The World (GTW) grabs local events/locations to display to the user. GTW implements a blend of humorous antagonism and achievements to get the user's off their butts and back into the world. GTW filters and sorts by distance, cost, and categories (in hope that the user can meet people of similar interest). The application is designed towards being accessible to all, and to that end, we were looking into categories for those with disabilities.

How we built it

GTW uses the PredictHQ API to collect data about events going on locally and Radar's API to find the map said events. The web application is built using react with the Antd styling framework and accompanied by a firebase database.

Challenges we ran into

We had a real struggle to find applicable APIs, which was our biggest problem from a technical aspect; We needed to find an API that was free to access, had some sense of completeness, and/or did not depreciate their search functionalities. We did note that there does not appear to be a good API for managing categories based on accessibility, which was disappointing.

As most teams faced, the time limit was a large hurdle to maneuver around. We intentionally gave ourselves a small and fairly creative scope. That being said, we were distraught that new members did not get as active an opportunity to help on new technologies and learn because there was just too much crunch.

As most teams faced, the time limit was a large hurdle to maneuver around. We intentionally gave ourselves a small and fairly creative scope. That being said, we were distraught that new members did not get as active an opportunity to help on new technologies and learn because there was just so much crunch.

Accomplishments that we're proud of

We were most proud of the fact that we participated as a whole! We were a rag-tag group of people who were all new to Brickhack at the beginning, and by the end, we were a slightly more tired rag-tag group of newbies who were having a lot of fun.

We had a lot of fun with our application following the idea that it would be humorously antagonistic. The clever minds of our group came up with some solid terminologies.

What we learned

We were lucky to have two experienced software devs on the team who did not learn as much but did get the valuable experience of going through a Hackathon. Our newer HCI dev was able to learn more about the various elements used like APIs, material design, and the basics of react.

What's next for Game The World

We would likely have to obtain some customer discovery to get an idea of what people are really interested in doing/how they would want to do it. The unfortunate reality of our situation is we created the whole project, idea, and team within 20 minutes.

We are looking to increase the gamification experience to our application, to dive into how juicy we can make the interface and give the user a true game/reality blended experience.

Long-term- we would likely look into making if not finding a pre-existing database of events going on locally and what their accessibility levels are.

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