Inspiration

Games like: Binding of Issac, Enter the Gungeon, A Link to the Past. as well as a general interest in learning how unity works

What it does

You can explore the dungeon and fight enemies while progressing through. getting to the final boss. This project features a lot of custom made unity scripts with the only thing not made by us being the Sprites

How we built it

Unity development engine as well as collaborating through GitHub (with some difficulty)

Challenges we ran into

Github, file size, unity-specific language, collision, animation, camera, map, HUD

Accomplishments that we're proud of

The final project as a whole is much better than we were expecting to accomplish. We are proud that the game a defined gameplay loop and goal. The game also has a decent amount of polish so it is a bit nicer to look at for someone who did not work on it.

What we learned

Unity, Sprite animation, object collision, github, game play loops

What's next for Game: "Super Hack Quest" (no longer a working title)

A good level of polish and enemy variety are the immediate goals we can think of.

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