Inspiration
Semi-idle games like roblox tycoons, though it hasn't that level of idleness yet.
What it does
It's a game.
How we built it
Started from picking things up and putting them down, moved to shelves and the communication between the player character and other things about the what they were holding. Make a check out and money system at the same time, then finally added a ui to understand what's going on and a little win condition.
Challenges we ran into
short time-frame - pivoted away from a different project and started on this Saturday at 4:00
Accomplishments that we're proud of
Surprised I got a working demo up in the time-frame.
What we learned
I need to learn more about how objects should behave when sending/receiving information.
What's next for Game - Resale Tycoon
Movement tweaks, a shopping cart, a camera, and some bug fixes and refactoring, I guess. Then I'll see if I can add AI or map building.
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