We wanted to expand our knowledge of web development while also making something fun. We have both played Osu Mania and Quaver before so we thought that we might as well try making our own. It seemed like a challenging task for only two people to complete in 36 hours so we gave it a shot.
What it does
This game is really just to give people entertainment. The game can be challenging for people who have never really played a rhythm game before but can be fun once you learn how to play. There are some funny gifs throughout the app that will help bring laughs to the user while they play
How I built it
Challenges I ran into
Accomplishments that I'm proud of
I'm proud that we were able to pull through and mostly finish an app for our first hackathon. I'm also proud that we were able to work together without any conflicts or arguments. The last thing that I'm proud of is the fact that we were able to learn how to use a Node.js server and a Firebase database in such short time.
What I learned
What's next for Game of the year
We originally planned for a map making feature but we ran into some issues with Heroku and the dependency we were using to handle file uploads. We will look into this to improve Game of the year in the future.