Inspiration
This game was inspired by the numerous hours of joy I experienced when playing Vampire Survivors. I wanted to recreate that experience so I created Delta Blade, a game with my own twists and ideas.
How to play
The controls for this game are really simple, you just move with WASD and you have to survive endless waves of monsters. After killing a certain amount of monsters, you can upgrade your weapons to increase your odds of survival.
How we built it
I built this game with the Godot Engine, programmed in C#. I created all the pixel art and animations with Piskel. Every single sprite in this game is made by me.
Challenges we ran into
I had a hard time designing the player and enemies and spent a lot of time thinking of ideas. I also had a hard time thinking of a difficulty scaling algorithm. After many hours of brainstorming, I came up with the idea that difficulty scales with level, and level increases by killing more monsters.
Accomplishments that we're proud of
I'm extremely proud of my patience and the time I put into this game. This game was a passion project and I am satisfied with the results. I'm also proud of quickly learning pixel art and adapting to the Godot engine to create the game before the deadline.
What we learned
I learned the fundamentals of pixel art and how to make it look nice. I also learned a lot about animations, C#, exporting a game, and level design.
What's next for DeltaBlade
My next plan for DeltaBlade is to add new weapons, new characters, new enemies, new upgrades, and just add more content to the game. I will take ideas and feedback from the community to improve Delta Blade.
Built With
- c#
- godot
- piskel
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