Inspiration
We were inspired by one of several vivid dream-narratives Nick provided, about a mythological noir where gods were going missing and the drink of the gods, Nectar was being distributed to mortals as a narcotic. The idea was compelling and provided opportunities for compelling visuals and original takes on familiar characters.
What it does
It is a beat em up style game to fill the gaps in the mystery/noir narrative of the main character.
How we built it
We utilized GameMaker Studio as the game engine and produced much of the art and sprites based on rough concepts from OpenAI's Dall-E which were refined and made custom as set pieces and spritesheets for this game
Challenges we ran into
Transitioning between levels in game and designing hit boxes, along with the time investment of animation were the biggest challenges in our game's design
Accomplishments that we're proud of
Animation and the overall story and character design.
What we learned
Game design is hard and difficult to complete in a set time frame
What's next for Game: New Olympus: Part 1
We are very interested in continuing this product and adding greater depth to the story and a richer cast of characters and mystery


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