Inspiration

We were inspired by one of several vivid dream-narratives Nick provided, about a mythological noir where gods were going missing and the drink of the gods, Nectar was being distributed to mortals as a narcotic. The idea was compelling and provided opportunities for compelling visuals and original takes on familiar characters.

What it does

It is a beat em up style game to fill the gaps in the mystery/noir narrative of the main character.

How we built it

We utilized GameMaker Studio as the game engine and produced much of the art and sprites based on rough concepts from OpenAI's Dall-E which were refined and made custom as set pieces and spritesheets for this game

Challenges we ran into

Transitioning between levels in game and designing hit boxes, along with the time investment of animation were the biggest challenges in our game's design

Accomplishments that we're proud of

Animation and the overall story and character design.

What we learned

Game design is hard and difficult to complete in a set time frame

What's next for Game: New Olympus: Part 1

We are very interested in continuing this product and adding greater depth to the story and a richer cast of characters and mystery

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