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Inspiration
This is a 3D action game made in Unity with a futuristic setting. There is a lock-on combat system, and the main character can slow down time.
How I built it
I'm using the Unity engine to build the game, and C# to code it.
Challenges I ran into
This is my first 3D game, so learning things like a 3D camera were hard for me to figure out at first.
Accomplishments that I'm proud of
Getting a combo system working and getting the camera to lock on to enemies. Also getting the options menu working.
What I learned
I learned about C# programming, optimization, and overall game design.
What's next for Game Made With Unity
I need to get enemy AI working, and start building some level design. Other than that, I have to polish/debug the game more.
The UI/menus are pretty much done, and so is the attack system, camera, and movement.
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