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Inspiration

This is a 3D action game made in Unity with a futuristic setting. There is a lock-on combat system, and the main character can slow down time.

How I built it

I'm using the Unity engine to build the game, and C# to code it.

Challenges I ran into

This is my first 3D game, so learning things like a 3D camera were hard for me to figure out at first.

Accomplishments that I'm proud of

Getting a combo system working and getting the camera to lock on to enemies. Also getting the options menu working.

What I learned

I learned about C# programming, optimization, and overall game design.

What's next for Game Made With Unity

I need to get enemy AI working, and start building some level design. Other than that, I have to polish/debug the game more.

The UI/menus are pretty much done, and so is the attack system, camera, and movement.

This is just a demo build, so there will only be one level.

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Updates

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deleted deleted posted an update

So yesterday I got the enemy AI to be a lot more versatile. Now they can give damage to the player. In addition, now the player can give different amounts of damage to enemies based on their combo count.

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