Update: Expanded Documentation and System Details for Game Frame Core
After submitting Game Frame Core, I finalized and published a more detailed technical README that makes the framework easier to understand, remix, and extend. This serves as the next step in documenting how the project has evolved.
Highlights from the README
- Modular Manager scripts covering players, game state, inventory, shops, teams, objectives, HUD, and more
- Event-driven architecture with a global event bus (
sysGlobalEventManager) so systems communicate without being tightly coupled - Editor-configurable properties for health, timers, win conditions, and currency balances, allowing creators to adjust values without modifying scripts
- Standardized naming conventions (
sys*for core systems,gfc*for entities) that keep remixing straightforward - Expanded systems now include combat, persistence, power-ups, loadouts, control room toggles, item spawning, and pickups
This README captures the technical foundations that were in place before submission but hadn’t yet been fully documented. Making this accessible helps demonstrate Game Frame Core’s role as a remixable framework world.

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