Inspiration
To improve my knowledge of OpenGL and learn how game engines are developed. Also to create a test bed for future graphical technologies I have ideas for.
How it works
Materials and shaders are specified in script, game logic can be coded by implementing onStart()/onUpdate(). Current major issues: no sound, needs level import.
Challenges I ran into
Collision system is tricky, height mapped terrain collision needs bilinear filtering.
Accomplishments that I'm proud of
Flexible material system, resource system
What I learned
Time management is as important as skill or amibition.
What's next for Game Engine
Add sound and level editor integration with Blender. Eventually test future graphical technologies that make games run super fast with lots of detail. Physically based animation?

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