The game is a simple sidescroller, similar to Mario, with maps inspired by the destruction caused by various natural disasters.

How we built it

First, levels began with simple pen and paper designs which transitioned to initial designs within Unity before finally becoming functioning gameplay with the working code and artwork.

Challenges we ran into

Animation challenges.

What we learned

Simpler code is often easier

What's next for Game Developers Club, Game Submission

Polishing final artwork and code.

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