The game is a simple sidescroller, similar to Mario, with maps inspired by the destruction caused by various natural disasters.
How we built it
First, levels began with simple pen and paper designs which transitioned to initial designs within Unity before finally becoming functioning gameplay with the working code and artwork.
Challenges we ran into
What we learned
Simpler code is often easier
What's next for Game Developers Club, Game Submission
Polishing final artwork and code.