Inspiration
Kevin felt inspired by games that are based on chance.
What it does
Users predict what the die will roll.
How we built it
Replit.it, Python Syntax
Challenges we ran into
Time Management and Breaks
Accomplishments that we're proud of
Finishing, Having Kevin
What we learned
Python Programming and embedding into HTML
What's next for Gambit
Game Improvements - multiplayer, AI, more rules

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