Inspiration

Kevin felt inspired by games that are based on chance.

What it does

Users predict what the die will roll.

How we built it

Replit.it, Python Syntax

Challenges we ran into

Time Management and Breaks

Accomplishments that we're proud of

Finishing, Having Kevin

What we learned

Python Programming and embedding into HTML

What's next for Gambit

Game Improvements - multiplayer, AI, more rules

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