Inspiration
Many people visit art museums with very little knowledge about the artist, details about its artworks. For example, the techniques that are used, the era where the artwork was born and the art movement related to the piece. These kinds of issues decrease the quality of the user experience and GalleryPal aims to create a better experience of viewing art for guests at art museums and galleries.
What it does
GalleryPal is a new startup that wants to improve the experience of viewing art in a museum or gallery.
How we built it
Using a modified Google Ventures Design Sprint method, I worked as the sole designer to research, prototype, and rapidly test a solution within a timeframe of 5 days.
I conducted a competitive analysis of leading companies in the field and then sketched out competing solutions to the problem.
After completing modified lightning demos of similar or competing apps and websites, the next step was taking notes of good designs, ideas, and sources of inspiration for my own solution. The four works I studied and analysed were Material Design, a Museum App, Smartify App and AR Museum App.
Challenges we ran into
Even though some users look for useful info by googling the artist or the artwork, they come across a pile of information and pages of articles which cause losing interest for sure. There should be a user-friendly tool that gives vital information to be able to perceive the artwork and gain insights from it without boring the user.
Accomplishments that we're proud of
Before showing the prototype, while I was asking their opinion about learning the details of an artwork in a museum or gallery, nearly all of the users have said that there was too much text which causes them to be overwhelmed by the information. After seeing the Art at first sight section in the prototype, they found the idea pretty comforting and useful.
What we learned
I learned how to: Quickly work through a problem and design a solution within less than a week Narrow in on the most critical user flow to solve the user goals and pain points Prototype and test rapidly to gauge user reaction and feedback
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