Aim
The goal was to conceptualize a blockchain game without game tokens or NFTs, A game where players could earn money but also not only based on pure luck. To achieve this, the level of player skill involved must be minimal, yet not non-existent.
Overview
Choose from 3 colors, sail the oceans, and hunt down the ships over which you have an advantage while avoiding those that have an advantage over you. Pick up abilities like boosts, invisibility, and stuns to outmaneuver your opponents!
What the game is
It's a multiplayer game in which you choose from three colored ships to navigate the map. When you buy a ship and another player sinks it, they receive 90% of the money you spent and vice versa. Each color has its own advantages and disadvantages in relation to the others.
How we built it
Unity was used as the front-end with Mirror for the multiplayer networking and an EVM to store and do all the important and financial calculations.
Challenges
Connecting a server-side networked game and the blockchain while leaving interaction to the player's client side while avoiding any exploitation or unfair advantage.
Accomplishments
Everything game-related is on the server side, and everything important and money-related is on the blockchain side. The only input the player has is the x, y, z coordinates that get sent to the server, as well as time based and fair abilities with no unfair advantage.
What's learned
There is a big gap between skill-based games and gambling games. Crypto games can't be entirely skill-based for many reasons, nor is it fun if they rely purely on random luck. Much has been learned in order to bridge this gap as closely as possible
What's next for Galleon Crest
Making it scalable and slowly adding mechanics to make it more fun but still safe.
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