Inspiration: Sid Meier's Civilization II. Here's a wiki on freeciv with key links: http://freeciv.wikia.com/wiki/Combat http://freeciv.wikia.com/wiki/Units http://freeciv.wikia.com/wiki/Terrain

What it does: Simulates various battles between land units

How I built it: C++, emacs, gnu make, g++ compiler

Challenges I ran into: Issues with enumerations in class definitions and time constraint

Accomplishments that I'm proud of: Fixing lots of bugs, although not 100% finished yet

What's next for Galicia Galaxy: Finishing this up and moving it to a phone app with graphics

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Last thing I could squeeze in is the implementation of the veteran status of the attacking troops. Sadly not enough time to implement the effects of terrain although 90% of that code is there! Apologies for elementary school programming, I made this in a rush and haven't touched c++ in a year.

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