Inspiration
Every Singaporean has experienced those tiny everyday moments that are uniquely local, missing the MRT by seconds, forgetting to return your tray, standing on the wrong side of the escalator, or trying to chope a table before someone else does.
These moments are so common that they've become part of daily life, yet they're rarely represented in games. Inspired by the fast-paced, pick-up-and-play style of Dumb Ways to Die, we wanted to create a collection of bite-sized minigames that celebrates the quirks of living in Singapore.
Our goal was simple: build a game that makes players laugh, instantly recognize the situation, and think, "Eh... I've actually done that before."
What it does
SIAO WAYS TO DIE is a fast-paced browser game featuring rapid-fire microgames based on uniquely Singaporean situations.
Players race through a series of short challenges, each lasting only a few seconds. Every scene begins with a familiar everyday moment, chasing the MRT, navigating a hawker centre, remembering your cai fan order, and one wrong move leads to an absurdly exaggerated disaster.
Simple controls make the game easy to pick up on both desktop and mobile, while each round delivers a new joke, animation, and ending.
How we built it
We built the game as a lightweight browser experience using HTML, CSS and JavaScript, keeping everything responsive so it works seamlessly on both desktop and mobile devices. We focused heavily on visual polish through CSS animations, playful transitions, sound effects and exaggerated character reactions to make every success and failure feel satisfying.
Challenges we ran into
The biggest challenge wasn't building the mechanics, it was making every minigame instantly understandable.
Each scene had to communicate the situation, what the player was supposed to do, and whether they succeeded or failed, all within just a few seconds. Since the game moves quickly, every interaction needed to feel intuitive without lengthy explanations.
Finding the right balance between difficulty, humour, and responsiveness took a lot of iteration. We also spent considerable time making the controls feel natural across both desktop and mobile while keeping the gameplay fast and consistent.
Accomplishments that we're proud of
- Creating a uniquely Singapore-themed twist on the classic Dumb Ways to Die style of gameplay.
- Building a complete, playable browser game within a single-day hackathon.
- Designing a collection of fun, bite-sized microgames that are simple to learn but satisfying to play.
- Creating polished animations, sound effects, and visual feedback that make every success and failure enjoyable.
- Making the experience fully playable on both desktop and mobile.
What we learned
We learned that the funniest experiences often come from the smallest everyday moments.
Rather than building complex mechanics, focusing on strong visual storytelling, responsive interactions and polished feedback created a far more engaging experience.
We also learned how important pacing is in comedy, sometimes a two-second animation or perfectly timed sound effect can be funnier than an entire paragraph of dialogue.
What's next for SIAO WAYS TO DIE
We'd love to expand the game into a much larger collection of Singapore-inspired microgames, covering everything from NS, school life and office culture to Singlish, festivals and local food.
Future updates could include:
- Dozens of new scenes and disasters
- Difficulty progression and endless mode
- Daily challenges
- Achievements and collectibles
- Online leaderboards
- Seasonal Singapore events (National Day, Chinese New Year, Hari Raya, Deepavali, F1, etc.)
- Community-submitted scene ideas
- Support for other cities and countries with their own uniquely local "ways to die"
Our vision is to become a playful collection of everyday cultural moments, starting with Singapore, but eventually celebrating the funny little habits and mishaps that make every place unique.

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