Inspiration
We wanted to create an entertaining VR game that allows the user to practice their Japanese reading skills, all while adding a physical aspect that gets you up and moving.
What it does
This game generates a Romanji character in front of the player, who then must translate the Romanji by selecting (punching) one of the various Hiragana characters listed. They will progress through multiple rounds of selection, accumulating score over time.
How we built it
This project was made primarily in Unity 6. We used git and LFS for version control, and discord for easy communication.
Challenges we ran into
Utilizing Github for version control in Unity is truly a pain. We were constantly running into issues with merge conflicts, mis matching files, gitignore, etc.
Accomplishments that we're proud of
Our notable achievements include: -A fully custom shaders pipeline, -Semi-Custom level creation and environment .... .... ....
What we learned
We learned plenty about how to make version control as efficient as possible through much trial and error. We practiced our C# and scripting skills, along with utilizing Unity graphs.
Developer Contributions
Ben Ams:
- Main idea and Japanese knowledge
- Gameplay loop
- Hiragana dictionary
- Heavy testing/ Block Placement
Miles Keffer: -Fully custom Shaders Pipeline -Level and scene creation -Material and texture alteration/creation -Scoreboard functionality and storage
Joe :
- GitHub Gladiator
- Claude Challenger
- Unity Unraveller
Rachel Tan:
- Collider functionality
- Point/Life system
- Game Over UI
What's next for FUTURE CAVEMAN HIRAGANA HITMAN
We ended up running out of time to combine our tutorial and main menu unfortunately. The next step is to combine these together to add a cohesive landing page that also allows users to familiarize themselves with controls and gameplay.
We also plan to implement Katakana characters as well. This was started on in development but we never followed through with it during development
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