Inspiration

I wanted to make a mincraft clone in 24 hours and like haskell

What it does

How we built it

Using 3D redning technieqs with openGL bindings to create a 3D minecraft clone

Challenges we ran into

I forgot how to write shader code I have not used openGL in 2 years HASKELL is a pain

Accomplishments that we're proud of

I made a 3D rendering enginen in haskell

What we learned

I no longer like monads

What's next for Functional Fantisay Minecraft

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