Inspiration

So how high are these expectations? IDC predicts that the virtual and augmented reality market will dramatically expand from just over $9 billion last year to $215 billion by 2021. That incredible 118% compound annual growth rate would make VR one of the fastest-growing industries on the planet. As we find ourselves in a new decade, questions still remain about VR and the video gaming industry. Although 2017 didn’t live up to the predictions, VR gaming has learned a lot and come quite a way since it began back in 2014. As brands continue to test and experiment within the VR realm, the arms race will continue to create the best product and experience for consumers.

What it does

Whack A Mole is a multiplayer virtual reality game that allows users to play against the computer or their families or both! you can use it on iOS, Android.

How I Built It

It is built on Unity3D, on top of Photon PUN and GoogleVR SDK. It is also integrated with Google Firebase.

Challenges we ran into

This was the very First time, my team and I were working on the development of virtual reality games and networking. As we had to run the game on our phone to record the gameplay the output video on youtube is a bit blurry.

Accomplishments that we're proud of

My team and I completed the development of the game in 20hrs, from Scratch. We developed a few of our own UI elements and game assets. I feel the User-Interface of the app and the effects are pretty cool.

What we learned

VR development is real FUN!! and there are a lot of API and SDK that unity supports.

What's next for WHACK A MOLE

We want this game to be a cross-platform game and hence our next step would be to make the web version of it, plan on releasing it to production so that users can have an immersive experience of modern gaming techniques.

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