Everything is done manually by drawing pixels. Using the pixels library in Rust for a gpu acceleration framebuffer and winit for window and input handling. Everything else is manual.

Note probably use second last commit since I fucked up some stuff in the last one.

Unfortunately I only had like 12h to work on it which was not enough so it didn't see it's full potential.

Some stuff I wanted to add was context dependent text colouring (i.e. if it's formatted like a todo item and it has a date change the colour based on how close it is to that date). I didn't get the frog to do much, I wanted it to change colour when it was angry that you didn't do a todo item. I also wanted the frog to eat the list items.

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