đ¸ Frog vs Toad: Ultimate Speed Checkers -- A Leap Forward
A new update brings progression for Players, Teams, and even the World.
Inspiration
We built the original Frog vs Toad to reimagine Checkers as a fast, fun, social party gameâsomething tactile, chaotic, and instantly understandable. Players could walk up, tap a piece, and play with no turns and no waiting.
But we kept asking ourselves...
What if the world changed when your team won? What if every match made the park look different? What if you could race up a leaderboard with your fellow frogs and toadsâand hear a victory song when you hit the top?
This update is our answer to all of that.
What it does
At first glance, itâs still the same game: Find a board. Choose Frog or Toad side. Capture all your opponentâs pieces. Easy, right?
But nowâŚ
đ§ You earn XP every time you capture or win.
đ You level up, unlocking funny new rank titles and privileges as you go.
đ˘ You can switch teams anytimeâyour active team is the one with more XP.
đ Your wins change the world for everyone. Trees, banners, and details all shift based on which side is currently winning.
đ If your team wins 12 matches first, the Leap Ladder resets, and your whole team gets bonus XP, a laser light show, and an absurdly catchy rap anthem. Yup. You heard me.
đ Higher-level players unlock VIP access to Club Croaklord.
đ§ New players get a flyover onboarding tour, complete with camera sweeps and button guides. Itâs like a theme park intro for speed checkers.
In short: the name Frog vs Toad now actually means something. The battle is real. The race is on.
How we built it
This update stretched our systems design quite a bit. Hereâs what went into it:
A custom XP and level progression system tied to player actions
Dual-team logic that tracks XP for frogs and toads separately
Dynamic team alignment based on your personal progress
World Persistent Variables to change the environment across all instances
A reworked onboarding system using fixed-position cameras
Bonus XP + race logic with live Leap Ladder tracking and faction-wide effects
Laser VFX and audio syncing for our team victory moments
A dynamic UI system with persistent Bindings, faction icons, XP bars, and tooltips
And yes⌠there's a rap anthem for each team.
Challenges we ran into
Making XP feel fun but not punishing We didnât want players to feel locked into a team or discouraged after a loss. That led to our flexible âwhichever side youâre winning with is your teamâ system.
Teaching players whatâs new without boring them Thatâs where the onboarding flyover came inâa mix of UI and 3D visuals to keep things immersive but clear.
Making the environment evolve in a way thatâs noticeable but not overwhelming Persistent state systems are powerful, but if no one notices the changes, whatâs the point?
Syncing rewards across everyone When the Leap Ladder gets won, we wanted everyone on that team to feel itâthrough light, sound, and XP.
Accomplishments that we're proud of
*Turning our silly checkers game into a world with actual, ongoing conflict *Creating a team-based system that doesnât force commitment, but still feels meaningful *Designing a mobile UI that feels alive and responsiveâeven with a small screen *Hearing testers shout, âWaitâdid the trees just change?!â after a team win
What we learned
*Persistent systems = big impact (even for small details) *Players love XP when itâs fast, fair, and visual *People will switch teams mid-rank
What's next for Frog vs Toad: Ultimate Speed Checkers
Weâve got a lot planned.
đ§ A Coach NPC who hangs out in the park and teaches players how to play (heâs seen some things)
đŠ Hats, badges, and other Frog/Toad flair at the corner vendor
đšď¸ New powerups and hazard tiles
đ Event-based world states (seasonal vibes? Tournament arcs?)
đ¸ VR supportâcoming soon, with cross-play in mind
Built With
- blender
- horizon
- typescript



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