Very much from the PilotWings stable, the game provides a play driven experience of hang-gliding.

What it does

Using a first person-perspective and intuitive tilt based controls, Gljder uses Cardboard VR to give players an enjoyable and experiential take on controlled free-fall.

How I built it

Built in Unity making use of the cardboard package.

Challenges I ran into

Accomplishments that I'm proud of

What I learned

What's next for Gljder

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