What inspired me was my experiences on school life and how even now as old as I am I still wish to have walked a different path, the righteous path.

What it does- the game simply takes individuals through school with realistic school engagements from classrooms to corridors to the playing grounds all allowing one to get grades and grow as an individual.

How we built it- I used C# language integrated with unity for that awesome game Experience.

Challenges we ran into- Unity kept crashing on my PC do the game wasn't fully tested yet.

Accomplishments that we're proud of- the game alone is a new life for every being playing it , we learn through our mistakes. This is coding to the next level even it still a work in progress the youth and adults can play together in future and have real life characters but that's if it grows interesting.

What we learned- AI can be the partner you need to help remind and expand your personal growth in Development as it can debug and improve your code.

What's next for Free School- if it hits and becomes a success then it all goes live increasing the user interface and gaming experience. This will be the next "Call of duty", ironically stating.

The purpose of this game is to teach our children how to behavior away from home and with other people at school. The will allow us the advantage to groom our young children for high school knowing we don't have to worry about grades as the game is to be a realistic game simulation of the real world schools. And I mean the best schools around the world.

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What it does- the game simply takes individuals through school with realistic school engagements from classrooms to corridors to the playing grounds all allowing one to get grades and grow as an individual.

How we built it- I used C# language integrated with unity for that awesome game Experience.

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