Inspiration

A morphine-fueled fever-dream that was the result of a five-hour open-heart surgery

What it does

It's a game of sorts, there's no story or sound but it's got and endless onslaught of orange stuff so that's something, I guess. It doesn't end properly, but if you keep playing, then like, what's the problem? Also don't look at the output console, please.

How I built it

Babby's first Unity project. It isn't pretty, but it works. it's held together with bits of string and blu-tac in places and I couldn't figure out the circle colliders so I just wrote my own :/

Challenges I ran into

I have literally never used this engine before. I'm used to MonoGame and that's how I liked it, god damnit!

Accomplishments that I'm proud of

Well it doesn't corrupt my BIOS, which is more than I can say for other things I've put together;

What I learned

  • Start on time next time
  • I remember now why I moved away from C#
  • Still better than Python.
  • Alexa, play despacito.

What's next for FourteenHoursOneGame

Put some actual structure into it so it isn't so barebones. Like a leveling system and such. Or maybe more than just PRESS MOUSE 1

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