Inspiration Our project draws from urban Argentinian folklore and the atmospheric tension of Silent Hill, letting us explore a grounded and unsettling style of horror.
What It Does From these inspirations, we built a short horror experience focused on eerie ambience and puzzle-solving—a creepy, intimate journey through a reimagined local fable.
How We Built It Developed in Unity by a three-person team, using Maya, Substance 3D Painter, and Adobe tools. We set out to create a small horror game based in local folklore in a short timeframe to test our capabilities.
Challenges Time was our main obstacle—the schedule was extremely tight—but we pushed through and delivered the chapter.
Accomplishments Despite the limited development window, the chapter reached a quality we’re proud of. We are also proud of tackling VR for the first time.
What We Learned Good communication and teamwork were crucial. Listening to each other made the whole project possible.
What’s Next for Forgotten Fables VR We’re now developing a new chapter that expands the foundations of our demo, introducing deeper mechanics and broader systems for future installments.



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