Inspiration

We wanted to create a game that would show the people what it's like to serve lunch in a school cafeteria. We wanted it to be fun yet simple, with a strong lesson for the player. We were inspired by games that would have you prepare meals quickly and wanted to make something similar in a school cafeteria environment, but with an additional twist.

What it does

In this game, you work as a lunch lady. You need to see what the kids that come up want and bring them the perfect lunch for them. You need to be fast, as more kids are waiting the food fight meter goes up, until the inevitable food fight eventually occurs. You are then provided with information on how this system is very wasteful of food.

How we built it

We build this project in the game engine called Godot. For art, we used Aseprite and Piskel, both great software for making pixel art. We used Github to collaborate effectively as a team.

Challenges we ran into

Some of the challenges that we ran into were issues with git and merge conflicts, as well as learning how to use new software since some of us have never used Godot or Github before.

Accomplishments that we're proud of

We are proud of making a functioning game that had both a charming art style and various features that would make it memorable. We were unsure if we would be able to achieve this impressive feat, but we achieved a lot more than we expected.

What we learned

We learned how to use Godot, the game engine we used. Some team members also learned how to create pixel art, use git effectively, and general game design.

What's next for Food Frenzy

In the future, we would love to add more advanced way of preparing food and better cut scenes to make the story of the game flow better. We would also wish to make the game more user friendly with more UI and a tutorial.

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