Inspiration
Machine learning and Smash Bros
What it does
Combines the intricacies of AI/Machine Learning and the fun of Smash Bros
How we built it
We made a machine learning model that predicts crops based on a picture, used a CNN. We used this classification to create unique designs for our food simulator.
Challenges we ran into
Training the model, it had alot of errors and imports were bugging for a long time
Accomplishments that we're proud of
Creating a game engine to simulate the fighting aspects and creating a fully trained model
What we learned
That we should use Unity instead of trying to make our own game engine
What's next for Food Fighters Gone Animated
Using reinforement learning to create AI opponents to verse.
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