Inspiration

Machine learning and Smash Bros

What it does

Combines the intricacies of AI/Machine Learning and the fun of Smash Bros

How we built it

We made a machine learning model that predicts crops based on a picture, used a CNN. We used this classification to create unique designs for our food simulator.

Challenges we ran into

Training the model, it had alot of errors and imports were bugging for a long time

Accomplishments that we're proud of

Creating a game engine to simulate the fighting aspects and creating a fully trained model

What we learned

That we should use Unity instead of trying to make our own game engine

What's next for Food Fighters Gone Animated

Using reinforement learning to create AI opponents to verse.

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