Inspiration:

What if you could use technology and a well designed experience to turn “focus” or “enjoyment” brain-states into social-connection?

What it does:

VR and BCI used in a social experience focused on feeling a sense of presence with another person.

How we built it:

We built it with Unity and C# for the Meta Quest Pro, and we incorporated the Neuos SDK from Arctops' BCI headbands.

Challenges we ran into:

Getting data from the BCI device was a challenge!

Accomplishments that we're proud of:

Learning new technology and hacking Quest Pro controllers are things that were hard work and we are super proud of!

What we learned:

How to use brain data in VR environments.

What's next for Focus-Fungus.

We would like to accentuate the hide and seek features and turn it into more of a challenging game.

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