Inspiration

We've always been inspired to build our own game

What it does

The player flies a plane, and is supposed to shoot balloons to collect points

How we built it

Scripts were written in c# and the game engine was unity, lots of researching to figure out how to make the plane move correctly, and shoot, etc.

Challenges we ran into

Ran into lots of challenges as we had no background knowledge on game development.

Accomplishments that we're proud of

We are extremely proud to have put something together that can move around

What we learned

We learned how to write scripts to have our character (plane) fly, roll, and interact with objects within the game, build a menu, and use rayCasts to shoot objects.

What's next for Flying game in Unity

The end goal of the Flying game is to optimize it so that it can fight against other players and correctly shoot and have health, and continue to further develop it until we can publish it on a platform such as steam.

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