Inspiration

We think fluids are cool and we wanted the world to know it

What it does

How we built it

We looked far and wide for a framework that would allow visualization of basic physics, and we settled for using a game development environment called PyGame under Python. We defined constraints, forces and objects that can interact like in the real world.

Challenges we ran into

We spent the longest time trying to find the right libraries. There's a lot of them out there for very professionnal purposes and we spent too much time trying to make them work. We ended up settling for a game engine that worked quite well, even though a real fluid was hard to replicate.

Accomplishments that we're proud of

That we had something to present even though our fluid is not perfectly realistic.

What we learned

That particle-based simulation is harder than we thought, but that's it's fun.

What's next for Fluid Molecular Simulation

Just chilling and having a good time.

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