Inspiration
We are frustrated by the reluctant response from many people for the current Covid-19 Pandemic. We want to create game which is both entertaining and educational at the same time.
What it does
The goal of the game is to keep the number of infected little balls under a threshold in a time period by (1) using (grow with time but limited) money(or technology points) to buy masks to reduce the transmission rate, improve hospital capacity, developing vaccines. (2) quarantining infected little balls and sending them to the hospitals to recover faster.
How I built it
First we discussed our main goals and outlined the game together. We took down notes as ballot point in google docs and drew the imaginary game scene. Then we used the divide and conquer techniques(Lingjie is responsible for art, Zipiao is responsible for music, Lingxi and Ziyu are responsible for the technical programming part).
Challenges I ran into
oriented programming details, variable extraction, finishing lots of tasks in limited times, intensive debugging
Accomplishments that I'm proud of
Creative Ideas.
Art and animation implementation.
Original music.
What I learned
Team cooperation, learning unity from scratch, emotion control when things go wrong
What's next for fluffyland
So far we have the basic modules of the games down, in the future we will add more fancy features in it. For instance, in the shopping section, we will add more products for the players to help them combat the spreading of virus, and we will also design more map and levels of difficulty later. Our game is designed specifically for COVID-19, so the virus in the game is very contagious, but we may work on other kind of viruses like Ebola. There might be a more complex version that requires to balance between economic development and disease control.

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